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| Ambos lados da revisão anteriorRevisão anteriorPróxima revisão | Revisão anterior | ||
| pessoais:pedro:doutorado:livros [2007/02/05 13:23] – pedro | pessoais:pedro:doutorado:livros [2008/01/11 10:06] (atual) – pedro | ||
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| - | ======Books====== | + | =====Ecologia===== |
| + | Odum | ||
| - | ====The Complexity of Cooperation==== | + | ====Population Dynamics==== |
| - | ===Evolving New Strategies=== | + | [[http:// |
| - | Axelrod tournament. | + | |
| - | Genetic algorithm (Holland 92). Gens implementing a " | + | |
| - | strategy given the last three payoffs. The strategies always evolve to something near | + | |
| - | TFT. Sexual reproduction helps the search process. | + | |
| - | ===Coping with Noise=== | + | Tordos in [[http://leg.ufpr.br/~pedro/figures/tordos-1955.jpg|1955]] |
| - | Axelrod tournament with 1% of noise (invert one's action). | + | |
| - | // | + | |
| - | next generation will be proportional to that's rule score in the previous | + | |
| - | generation. | + | |
| - | //Generosity//: | + | |
| - | previous round. | + | |
| - | //Contriction//: cooperate after the others defects in response to one's | + | |
| - | defection (that can arise because of the noise), contrite. | + | |
| - | CTFT is better than GTFT is better than GPavlov is better than Pavlov. | + | |
| - | + | ||
| - | ===An Evolutionary Approach to Norms=== | + | |
| - | n-player game. //A norm exists in a given social setting to the extent that individuals | + | |
| - | usually act in a certain way and are often punished when seen not to be acting | + | |
| - | When somebody escalates, the other players may perceive and then punish. It leads to | + | |
| - | cooperation some times, but not always. But, if the observer that does not punish | + | |
| - | can be punished by another player (a //metanorm//), the model always converge to a coperative | + | |
| - | and almost always punishing behaviour. | + | |
| - | + | ||
| - | + | ||
| - | ===Choosing sides=== | + | |
| - | Theory of landscapes. Two groups where each agent belongs to one of them. Each turn, one | + | |
| - | agent may exchange its group in order to enhance its satisfability. Each pair of agents has | + | |
| - | a symmetric satisfability value. | + | |
| - | The main purpose of ABM is not prediction but a deeper understanding of how fundamental | + | |
| - | social process operate. | + | |
| + | Turtles: [[http:// | ||
| =====The Geometry of Ecological Interactions: | =====The Geometry of Ecological Interactions: | ||
| - | ====Games on Grids==== | + | ====Games on Grids, Chapter 8==== |
| [[http:// | [[http:// | ||
| Linha 46: | Linha 19: | ||
| who did best in the previous generation - a kind of colonization. | who did best in the previous generation - a kind of colonization. | ||
| - | ====Wave Patterns in Spatial Games and the Evolution of Cooperation==== | + | ====Wave Patterns in Spatial Games and the Evolution of Cooperation, Chapter 17==== |
| [[http:// | [[http:// | ||
| Linha 72: | Linha 45: | ||
| Among the relevant cultural beliefs that habitually and, perhaps wrongly, are taken for granted | Among the relevant cultural beliefs that habitually and, perhaps wrongly, are taken for granted | ||
| are [...] that rationality is the ideal and the norm. | are [...] that rationality is the ideal and the norm. | ||
| - | |||
| - | |||
| - | |||
| - | =====Meeting the Challenge of Complexity===== | ||
| - | [[http:// | ||
| - | Eds. D. C. Parker and T. Berger and S. M. Manson | ||
| - | |||
| - | ====Why I no longer work with agents: a challenge for abms of human-environment interactions==== | ||
| - | //H. Couclelis// | ||